etheringtonbrothers:
“How to THINK When You Draw SPACE TUTORIAL for #LEARNUARY day 19! We have a HUGE, totally TOP SECRET TUTORIALS BOOKS KICKSTARTER coming up on a SECRET DATE this year! The ONLY WAY to know about it is to mail “Add me, Lorenzo!” to...

etheringtonbrothers:

How to THINK When You Draw SPACE TUTORIAL for #LEARNUARY day 19! We have a HUGE, totally TOP SECRET TUTORIALS BOOKS KICKSTARTER coming up on a SECRET DATE this year! The ONLY WAY to know about it is to mail “Add me, Lorenzo!” to SecretBookList@yahoo.com to be on the SECRET LAUNCH WEEK MAILING LIST - if you’ve joined our mailing lists in the past, you’re already on it!

JOIN IN with #LEARNUARY by posting up YOUR OWN tutorials, or by checking out the TONS of additional tutorials, tips and references going up on OUR GIANT INSTAGRAM throughout the day today and EVERY DAY THIS MONTH!!

Lorenzo!

(via l-ii-zz)

artofkace:

People have been asking me a lot lately how to get better at art, and I’ve continued to answer practice! But I felt like I kind of wanted to illustrate what I meant by that.

These are all figure study pages that I did early last year using sites like Line-of-Action, Posemaniacs, and Quickposes. I meant to post them here in weekly groups as I did them, but never ended up posting them anywhere aside from a few on my old mainblog. This isn’t even a third of the digital sheets I did and that doesn’t include the literal dozens of sketchbook pages I’ve filled like this! And you know what? I still struggle with anatomy sometimes and I still practice daily when I can - but I’ve gotten better! And it’s bc of this work I put in.

I’m not saying you have to do this much (I was lucky to have a LOT of free time), but what I am saying is that getting good at art takes time! It takes practice! And it takes a lot of both! You have to be patient with yourself and be willing to draw a lot of bad poses until maybe something sinks in and you start to draw good ones ahaha

Anyway, dk if this actually helps anyone, but good luck to all the artists out there (me included) and remember: Practice, practice, practice!!!

(via l-ii-zz)

caimryo:

i could draw something awesome and end up doing this. (no regrets tho) 

yuumei-art:

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Some updates on the paper koi lanterns that I’ve been designing! I’ve been working with a manufacturer for the past months to find the right paper to make these out of. The existing paper they offered ripped too easily and I didn’t want people to break the koi while assembling it.

I also tried out a plastic material for outdoor water proof use and it’s working well :D you can see it in the first few photos of the translucent koi. I’ve also been designing lotus flowers to go with the koi, I’ll be showing some photos soon :)

I still don’t have a date for the diy kit release, but I’ll keep you posted! For those not familiar these, the koi are made without glue or tape, everything interlocks like a 3D puzzle :)

Find more photos of these on YuumeiArt.com/paper-koi-lantern

nurbzwax:
“I grabbed some palettes from all over and made a big fat list of them because I’m starting the color palette challenge. So send me a number and a character and I’ll (possibly, depends on time and junk) draw them in that color scheme.
”

nurbzwax:

I grabbed some palettes from all over and made a big fat list of them because I’m starting the color palette challenge. So send me a number and a character and I’ll (possibly, depends on time and junk) draw them in that color scheme. 

(via kiki-kit)

Why people like your doodles better than your finished works

monarobot:

dimespin:

Learn from your doodles rather than resent them

I frequently see artists complain that their finished works got less attention than mere sketches, doodles and other smaller or less serious work. Which is frustrating! But almost as often, I can see exactly why the doodle got more attention. I’m going to cover some of these reasons, so you can use that information so you can do more than fume about it.

The doodle is easy to read, the polished work is busy

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The polished work is completely drenched in little details that the artist slaved over, but the details create a kind of overall noise that makes everything harder to understand, making the whole image less appealing.

Don’t get too lost in little details, work from larger shapes to small details, use things like a highly readable silhouette, contrast, variance in line width or negative space to keep the image understandable. Pay attention to the composition to guide the eye where you want it.

The doodle is high contrast, the polished work is low contrast

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When you do lots of details all equally well lit and easy to see, overall you lose the strong lights and darks that make a work pop. You have to sacrifice some of those details, let them be in shadow or out of focus in the background, to create a more appealing image overall.

You might also be forgetting that without lineart you need to use strong lights and darks, since lineart creates it’s own natural high contrast.

Contrast draws the eye, use that to create focus where you want it.

The doodle is simple to understand, the polished work is highly ambiguous in meaning and message

Many doodles that outstrip the artist’s polished work are jokes. Jokes usually have a specific clear focus and message, the viewer can understand it immediately (if they couldn’t, it wouldn’t be funny). You don’t have to make everything funny, but like a joke, you need to get to the point and give the audience the information they need to “get it.” More details can be present, but the viewer should not be confused about what to look at from the outset. Remember: people will look at and interpret your art in milliseconds. They might give it a longer look but only AFTER that millisecond look.

The initial glance is like the first page of a book. If it wows them they keep looking to understand more, if they are lost and confused, no second chances, they’ve already scrolled away.

You can use things like composition, basic structures of shapes and simple shape symbolism to give viewers the initial information they need to stay interested. Don’t feel like you have to abandon more personal and difficult to parse symbolism, these things can work together to create intrigue.

The doodle is fluid and expressive, the polished work is stiff and dead

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The sketch for your polished work needs to be done with spontaneity and fluidity. When you want to really flex your drawing skills and show the world your beautiful realistic human faces, your sublime anatomy, gorgeous textures - it’s easy to forget about the undersketch and jump to rendering as soon as you can, creating a stiff or boring sketch that isn’t worthy of all the time you’re sinking into the minute details.

Practice quick gestures, read up on line of action, and before you make a polished painting, make sure you have a sketch that’s fun to look at even without the detailed rendering. Thumbnailing helps. Studies too. Sometimes you have to do the bad boring sketch, but you can take a few stabs at it.

You can’t make a bad sketch good by painting more details on it, you need to work out the sketch first before moving to the details.

Remember, if you’re going to spend 20 hours painting the thing, you can afford another half hour sketching a few different takes on your idea before digging in.

Lots of doodles, very few polished works

If you mostly post one kind of thing, your audience will be people who like that. Also, you may not have much practice with the techniques you are using in the polished work, while you have become a pro at doodles. You become an expert at what you practice, do more of what you want to be known for, become an expert at it, make it the only thing your audience is there for.

The audience is familiar with the subject of the doodle, unfamiliar with the subject of the polished work

Many artists do doodles of fanart and get fed up that people like that more, but the truth is, they don’t like it “more” they just already know they like it. You can increase the chances of people appreciating your original works by making sure they can understand what’s going on in the illustration without prior knowledge of who these characters are, or simply sticking to it until you have garnered an audience. Just keep at it.

Remember, the creators of the property you made fanart of are themselves artists who were pushing an original idea at one time. You can follow in their footsteps.

The doodle is quirky and unusual, the polished work is stale and samey

This can happen when an artist has an image in their head of what a SERIOUS and PROFESSIONAL painting looks like, usually based on a very narrow subset of artwork, often itself based on the same cargo cult of seriousness.

Try studying works outside your usual stomping grounds. Look to artists that likely inspired your faves (if you’re talking about realistic artists who inspired your favorite concept artists, here’s some likely culprits to get you started on the google search: JC Leyendecker, Alphonse Mucha, Norman Rockwell, James Gurney, Rembrandt), look to artists outside your genre, and look at your doodles and ask yourself what “not serious, just for fun” source of inspiration is making them so fresh and vibrant that your audience is connecting to them so strongly. Study that, respect that fun and try to pull it into your serious work.

The polished work was hard to make and no one cares

Being an artist is hard, and that we keep at it is commendable, but struggling and taking more hours doesn’t make a piece better necessarily.

There are a few things to consider here. First, you need to realize looking to the vague faceless masses of the internet for a fatherly “I’m proud of you, son” moment is always going to be disappointing and painful and attempting to guilt strangers into fulfilling that role for you is awkward and inappropriate. You need artist friends who can recognize your hard work and cheer you on and you need to be your own cheerleader, value your own hard work and practice.

Second, you need to realize torturing yourself doesn’t in and of itself make art better. Hard work is something people love about art, the meaning of someone spending that time, but if I screamed for 8 hours, drew a single line, then posted that, the internet wouldn’t be wrong to be unexcited about it. Rather than blame the viewer, think about two things: how can you make the art itself more appealing while still doing the painting that you’re interested in doing, and how can you do that faster and with less pointless suffering?

It’s okay to be a masochist when it comes to art, many artists are, just make sure you’re spending your time and suffering wisely.

You’re complaining about someone else’s “doodle”

Sketches and cartoons are deceptively hard to make appealing, rather than fume that they are getting more attention, look to them for lessons. What could you learn from them? Could you do it? Maybe you should try. Would make a good exercise.

And never get mad that their drawings are more appealing to the internet than yours, even though they spent less time on their drawing than you did on yours. See above for why time is not important here, but also keep in mind they may have been practicing longer than you or may be more established than you.

Keep working on your art, keep posting, push to be seen, advertise your work, put yourself out there. These things take time but work.

A+

coffeefox2k asked:

How to paint and have it not look yuck.

tinywitchdraws Answer:

Okay. So. I also struggle with the art thing.  

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Originally posted by someones-darkstar

Instead of taking you through ALL of art stuff, which is terrifying, I’m just going to make a master post of things that I found helpful. 

Contrast, contrast, contrast. Basically, just try to have a value range like this:

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IF you’re like me and get to the end of your piece and realise you don’t have this, just add a curves or a levels adjustment layer at the last second. No one will know. 

If you’re struggling with colour, just pick a limited color pallete. Psst - You actually don’t need to know all of color theory. I don’t. 

Flip your canvas- I don’t do this often enough.

If you are unsure about anatomy

-you can find free 3d models at sketchfab.com. You can download animal skulls, poseable models, etc. Use these for reference. Remember, DO NOT use this as a crutch, keep practicing your figure drawing etc, since these models won’t account for how motion, physics and gesture works and it’ll make your drawings look off if you don’t know it. 

-go to https://line-of-action.com/ to practice gesture drawing, expressions etc.

My practice things:

   -to practice expressions, try the expressions option and set to 1 minute

  -to get used to gesture drawing, practice figure drawing for 1 to 5 minutes per pose

  -practice drawing hands this way too

Don’t worry if your drawings look bad at first, it’s all a process and you’re just learning, they’re not meant to be finished pieces! just jump right in and have some fun!

Google arts and culture is a beautiful thing, go there when you’re stuck

tip: they have an awesome colour pallette site!

Once a week, make a collection your favourite photos and take notes on the effects used and why you like them. This will give you a better idea of things you can do in your own work to make it look more professional.

  -For free photos and inspiration I tend to go here

Photoshop filters I wish I’d known about:

(Don’t use these all at once, but one or two of these will usually help give a piece thats just ok a little pop that makes it great)

-Iris blur- helps give your piece a focal point

-Tilt blur- use this in your backgrounds to give a depth of field blue

-Bokeh- super easy, instant hipster lighting. Just get a bad photo, turn the bokeh blur waaay up, adjust the levels so only the light is left (ie. bg is black). Keep these in your back pocket and pop them in to your pieces with a screen effect for instant lighting.

-Curves-Ilya Kushinov uses these to make all of his black and white images look cool. It’s daunting at first, just remember that you usually want an “S” shape.

-Black and white- make this adjustment layer when you start a piece, use it to check your values. 

Motion blur- use this for the edges of your leaves and trees. Helps a ton and saves time

Layer styles-

Stroke outline- I outline my grey shadows with black, helps me keep track of my edges

Inner Glow- Ever wanted to shade more easily without having to overpaint? this is pretty much it

I think that’s about it for now, but I hope this helps! And above all, remember to keep trying! I believe in you!

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Originally posted by la-chica-de-los-misterios


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